Efficiency Guide to the Cityscapes Program in MLB The Show 26

The Cityscapes program in MLB The Show 26 is one of those content drops that looks overwhelming at first glance. With dozens of cards, a sizable collection reward, and a projected cost ranging anywhere from 250K stubs (with grinding) to potentially 400K (without it), players are left asking the same question: what is actually worth it?

This guide breaks down the entire Cityscapes program—from budget-friendly steals to overpriced traps—while helping you decide how to approach the grind, where to invest your stubs, and which cards can actually improve your Diamond Dynasty squad.

Understanding the Cost and Grind

Before diving into player evaluations, it’s important to frame the economics of this program.

Estimated completion cost: ~250K stubs (with grinding)

No-grind estimate: ~400K stubs (not recommended)

Key player price points:

Jimmy Rollins: ~50K

Jim Edmonds: ~50K (grind-dependent)

Mickey Mantle: ~200K

The biggest takeaway? This program is designed to reward grinding. Conquest maps, MLB The Show 26 Stubs, and future pack drops will gradually reduce market prices, meaning early adopters are paying a premium.

If you're not in a rush, patience alone can save you tens of thousands of stubs.

Low-Tier and Filler Cards: Mostly Skippable

Many Cityscapes cards fall into the “platoon or bench bat” category. These aren’t useless—but they’re not foundational pieces either.

Carlos Cortez

A versatile player on paper, but his low speed (48) severely limits his usability. Defensive flexibility doesn’t matter if he can’t cover ground. Best used as a niche pinch hitter.

Bobby Abreu

Slightly better than Cortez, but still underwhelming. He fits as a platoon outfielder, yet feels overpriced at 25–30K. There are cheaper and more impactful alternatives.

Michael Busch

A decent platoon first baseman with solid power and a respectable swing. If you like his feel at the plate, he’s usable—but not a priority.

Pitching Breakdown: Where Real Value Starts

Pitching is where the Cityscapes program becomes far more interesting. Several arms stand out depending on your skill level and difficulty setting.

Felix Bautista (S Tier)

One of the best relievers in the program.

Outlier sinker (though not on four-seam)

Added cutter—huge for pitch mix unpredictability

Comparable to elite bullpen arms

Despite slightly inconsistent control, the meta currently favors velocity-heavy pitchers. At around 40K, he’s a bargain and a must-have for competitive players.

J.R. Richard (High Risk, High Reward)

Classic boom-or-bust pitcher.

Dominates players who struggle with velocity

Gets crushed by skilled hitters

He’s viable, but matchup-dependent. Think of him as a ladder-climbing tool rather than a long-term ace.

John Franco (A Tier)

A reliable lefty reliever with one major caveat:

Dominates average players

Vulnerable against high-level hitters

He’s consistent, but not foolproof. Best used strategically, not as a bailout arm.

Hunter Brown (B Tier)

A solid mid-tier starter.

Unique hard slider (91–93 mph)

Decent velocity overall

Lacks elite pitch diversity (no cutter)

He won’t carry your rotation, but he won’t sink it either.

Raleigh Fingers (A Tier)

A familiar name with diminishing returns.

Still effective

Increasingly predictable over time

Players have learned how to hit him, making him less dominant than in past iterations.

Aroldis Chapman (Overrated)

One of the most controversial cards in the program.

Slight control improvement over Live Series

No outlier four-seam fastball

The issue? He’s not different enough to justify the cost. Unless you're playing on Legend difficulty, the marginal upgrades won’t matter much.

Tom Glavine (C Tier)

Just average.

Lacks elite pitching tools

Doesn’t match past versions

He’s usable but forgettable—unlikely to crack competitive rotations.

Position Players: Hidden Gems vs Overhyped Names

This is where player preference and swing mechanics really start to matter.

Richie Sexson (A Tier)

One of the better first base options in the program.

Strong power

Usable full-time

Large strike zone, but manageable

He’s a legitimate upgrade if you're lacking a consistent power bat.

Ian Kinsler

Great swing, strong stats—but overshadowed by better second basemen currently available. A “good but not necessary” card.

Jim Edmonds

A nostalgic favorite that doesn’t quite translate.

Limited speed

Better suited for All-Star difficulty

He’s fun, but not optimal in competitive play.

Corey Seager

Reliable swing, decent stats—but third base has stronger options. He’s viable, just not standout.

Chandler Simpson (D Tier)

Speed-only archetype.

99 speed

Weak contact outcomes

Poor defensive reaction

You’re essentially gambling on bunt cheese and infield hits. Not worth it for most players.

Willie McGee (Better Alternative)

A more balanced version of Simpson.

Switch hitter

Slightly better power

Better overall usability

If you want speed, he’s the smarter pick.

Steven Kwan

Contact-focused hitters struggle in the current meta. Without power, you rely too heavily on perfect timing and engine consistency.

Johnny Bench

Consistently underwhelming across multiple game cycles. This version doesn’t change that.

Edgar Martinez

A DH-only profile limits his value significantly. If you need a bench bat, fine—but he won’t transform your lineup.

Catcher Spotlight: JT Realmuto (A Tier)

One of the best surprises in the program.

Strong all-around stats

Viable alternative to top-tier catchers

Good balance of offense and defense

If you’re not locked into a switch-hitting catcher, Realmuto is a top-tier budget choice.

Shortstop Situation: Jimmy Rollins Changes Everything

Shortstop is currently one of the weakest positions in the game—which makes this next card incredibly important.

Jimmy Rollins (S Tier Value)

Even if his stats don’t scream “elite,” context matters.

Switch hitter

Excellent speed

Solid defense

Affordable (~50K)

Compared to alternatives, Rollins stands out immediately. He may not be flashy, but he’s one of the most practical upgrades available.

He also doubles as:

Pinch runner

Bench bat

Secondary position option

If you’re only targeting one Cityscapes card, this should be it.

Program Reward Star: Ian Happ (S Tier)

The standout card of the entire program.

Positional versatility (2B, LF, RF)

Excellent swing

Balanced offensive profile

Solid defensive attributes

Happ fills multiple roster holes at once, making him incredibly valuable. Whether you need a left fielder or a second baseman, he delivers.

He’s arguably:

The best program reward

One of the most flexible players in the game

The Big Question: Is Mickey Mantle Worth It?

Mickey Mantle (A Tier, but Complicated)

On paper:

Elite potential

Switch hitter

Strong across-the-board stats

In practice:

Requires heavy investment (~200K)

Needs upgrades (Parallel system) to reach full potential

Not clearly better than cheaper alternatives

Mantle is a long-term investment. If fully upgraded, he becomes elite—but that requires time, effort, and gameplay volume.

Recommendation:

Skip him for now. His price will drop, and better options exist for immediate impact.

Final Strategy: What You Should Actually Do

If you’re approaching Cityscapes efficiently, here’s the optimal plan:

Must-Get Players

Ian Happ

Jimmy Rollins

Felix Bautista

JT Realmuto

Solid Optional Picks

Richie Sexson

John Franco

Hunter Brown

Situational or Skippable

Aroldis Chapman (overpriced)

Jim Edmonds

Corey Seager

Chandler Simpson

Johnny Bench

Avoid for Now

Mickey Mantle (wait for price drop)

Final Thoughts

The Cityscapes program in MLB The Show 26 is a mix of elite value and inflated hype. While the collection reward (Mantle) may grab headlines, the real strength lies in mid-tier accessibility and smart roster upgrades buy MLB The Show 26 Stubs.

Players like Ian Happ and Jimmy Rollins offer immediate impact without draining your stub balance, while pitchers like Felix Bautista can anchor your bullpen for weeks.

The key is discipline:

Don’t chase hype

Don’t overspend early

Prioritize versatility and consistency

If you play it smart, Cityscapes isn’t just another grind—it’s a chance to build a competitive team without breaking your stub bank.