The Seal and Koi Nerf That Changed Grow a Garden Forever
The recent nerf in Grow a Garden has sent shockwaves through the community, fundamentally changing how players interact with pets, eggs, and the in-game economy. Two pets in particular—Seal and Koi—were directly affected, and many players believe Seal received the harshest hit. These changes effectively dismantled the infamous infinite egg method, a strategy that had shaped progression, Grow a Garden Items, and value for months.
But was this nerf truly necessary? And more importantly, did it come too late?
This article breaks down what changed, how the infinite egg method worked, why the nerf happened, and how it affects both new and veteran players going forward.
What Exactly Got Nerfed?
Seal: From Cornerstone to Questionable
Before the nerf, Seal was one of the most powerful pets in Grow a Garden. Its selling bonus allowed players to reclaim eggs at a massive rate, making pet farming incredibly efficient.
Before the nerf:
Selling pets had roughly a 7% chance per Seal to return the pet as its egg equivalent.
With multiple Seals stacked, players could reach a 50% total chance, meaning half the pets they sold came back as eggs.
After the nerf:
Selling pets now has only a 2% base chance to return the egg.
The bonus is capped at 15% total, no matter how many Seals you use.
This change alone is enormous. A system that once rewarded scaling and investment now hits a hard ceiling, making Seal far less impactful than before.
For players who invested heavily in Seal builds, this felt devastating.
Koi: The Second Pillar Falls
The second pet affected was Koi, which played a crucial role on the egg-hatching side of the loop.
Before the nerf:
Koi provided a roughly 6–7% chance per pet to return an egg when hatching.
With enough Koi, players could also hit the 50% cap, reclaiming half their eggs during hatching.
After the nerf:
Egg returns are now only 4%, with stricter limits.
Reaching the old efficiency is no longer possible.
While the Koi nerf wasn’t quite as extreme as Seal’s, the combination of both changes completely dismantled the system players relied on.
How the Infinite Egg Method Worked (For New Players)
If you’re new to Grow a Garden, the outrage might seem confusing—so let’s break it down simply.
The infinite egg method was a loop built on two mechanics:
Hatch eggs using Koi
With enough Koi, players could reclaim up to 50% of eggs while hatching.
Sell the hatched pets using Seal
With enough Seal, players could reclaim up to 50% of those pets as eggs.
When combined, this created a near-endless cycle:
Hatch eggs → get some eggs back
Sell pets → get more eggs back
Repeat
With optimal setups (such as HX builds and high-efficiency pets), players could hatch eggs every 10–30 minutes, endlessly farming pets with minimal losses.
Why the Infinite Egg Method Became a Problem
Pet Value Completely Collapsed
The biggest consequence of the infinite egg method was economic inflation—or rather, value destruction.
Because eggs could be farmed endlessly:
Rare pets flooded the market
Supply skyrocketed
Prices crashed
Looking at the Farmers Market index tells the story clearly. Many non–pay-to-win pets dropped to absurdly low prices:
Pets with 0.08% hatch rates selling for under 500 tokens
Once-valuable pets now worth 100 tokens or less
The only pets that retained value were pay-to-win ones—because the infinite egg method didn’t work on those eggs.
In short, rarity stopped meaning anything.
Trading Became the Entire Game
Over time, Grow a Garden shifted into something closer to a pure trading simulator. Nearly everyone was:
Farming eggs
Dumping pets
Trading nonstop
This wasn’t necessarily bad, because everyone could do it.
Seals were cheap (around 5 tokens).
Koi were affordable (10–15 tokens).
The barrier to entry was low.
Whether you were casual or hardcore, you could participate in the same system.
Why the Nerf Feels So Bad
Here’s the core issue: timing.
The developers didn’t nerf Seal and Koi early. They waited months—long enough for:
Veterans to stockpile massive pet collections
Markets to completely crash
Infinite farming is becoming the expected way to play
Now imagine starting the game today.
The New Player Problem
New players are hit the hardest by this nerf.
Before:
You could buy cheap pets
Use Seal and Koi
Slowly work your way into rare pets
Now:
Infinite egg farming is gone
Rare pets are already owned by veterans
Market prices are beginning to rise again
A new player looks around and sees:
Everyone else with stacked collections
No viable way to farm pets efficiently
Trading dominance by players who benefited from the old system
That’s incredibly discouraging—and realistically, many new players will simply quit.
Veterans Aren’t Safe Either
This isn’t just a “noob problem.”
Even high-end players are affected.
If you had:
15-second Mimics
15-second Peacocks
High-efficiency setups
You were probably:
Farming Kits
Grinding Raccoons
Chasing Foxes or rare Squids
That loop is now broken.
Even pros relied on the infinite egg method to:
Sustain long grind sessions
Offset bad RNG
Maintain market activity
Now, everyone loses eggs—and there’s no longer a reliable way to grind rare pets consistently.
Was the Nerf Necessary?
Honestly? Yes—but not like this.
The infinite egg method clearly wasn’t healthy long-term. It:
Destroyed rarity
Devalued progression
Turned the economy upside down
But the real issue isn’t what was nerfed—it’s when.
If Seal or Koi had been nerfed shortly after release, the community would’ve adapted. Prices wouldn’t have collapsed. Expectations wouldn’t have formed around infinite farming.
Instead, the nerf came after everyone got used to it.
That’s what makes it feel unfair.
What Happens Next?
Looking ahead, several outcomes seem likely:
1. Pet Values Will Rise Again
With fewer eggs entering the economy:
Supply drops
Demand stabilizes
Prices increase
This is good for rarity—but bad for accessibility.
2. Trading Will Become More Competitive
Without infinite farming:
Wealth gaps widen
Early adopters gain permanent advantages
3. Player Retention Is at Risk
New and mid-tier players may feel locked out, especially if no alternative systems are introduced.
Final Thoughts
The Seal and Koi nerf marks the end of an era in Grow a Garden Items for sale. The infinite egg method—while broken—defined how the game was played for months. Removing it was probably inevitable, but doing so after the damage was already done has left the community divided.
This change hurts:
New players are trying to catch up
Veterans who relied on farming loops
The overall sense of fairness in progression
Whether Grow a Garden can recover depends on what comes next. If new systems, events, or mechanics are introduced to replace the lost efficiency, the game may stabilize into a healthier economy.
But if nothing fills that gap, this nerf may be remembered not as a balance patch—but as the moment the garden stopped growing.